|
|
quake2xp 1.25 Features 
Project status - available now!
- Engine requires some opengl extension - ARB_Fragment_Program, ARB_Vertex_Program, GL_ARB_multitexture and GL_SGIS_generate_mipmap (ATI Radeon 9600 or Nvidia GeForce Fx).
- Changed in PFD specified: 32bit color depth, 8 bit alpha-buffer, 24 bit z-buffer , 8bit stencil buffer. Game using arb_pixel_format of window by default. Multisampling (Full Scene Anti Aliasing) support.
- Display frequency control.
- Custom screen resolutions (select "custom resolution" in video menu).
- Retexturing support (hi-res tga, png, jpeg and dds textures supported) .
- Override folder for level textures.
- ARB texture compression for large textures/skins.
- Anisotropy filtering control (change aniso level with out video system restart).
- Mip-mapping lod-bias control.
- Parallax mapping.
- Level Glow textures (texname_add.tga)
- Glow effect for alias models. Place into model directory your glow skin "skin_gl.tga" (TGA texture with alpha chanel, RLE compression supported).
- Specular normalmapping lighting for models. Place into model directory your normalmap skin "skin_nm.tga" (TGA or DDS texture, RLE or DXT compression supported).
- Underwater caustics, caustics on brushmodels.
- Alias models caustics effect.
- Simple model effect scripting. Features -
glow, bump mapping, some model flags control.
- Extended particle system.
- Decal system.
- JPG TGA PNG PCX BMP screenshots.
- Screenshots gamma correction.
- Dynamic volumetic shadows. Ati_separate_stensil and stencil_two_side optimisation.
- Automated lensflares for original and custom maps (no additional editing required).
- Sun.
- Per-pixel water-ramp water and lava shader.
- Realtime trans surfaces refractions.
- Distort effects for alias and sprite models.
- Light blooms.
- Hardware gamma ramp.
- Hardware motion blur.
- Alpha and warp surfaces vertex shading.
- Underwater fov warping.
- Infinity perspective.
- Radar (map only, full - map and entities, full + audio tracking ala- Aliens)
- Third person camera.
- Scaled menu-hud-console fonts.
- Hi-res pics support.
- External entities loader.
- Loading screens.
- 3d Hud models.
- Weapons shell brass effect.
- NEW NET PROTOCOL . For compatibility run game with net_compatibility key. Full support "The Reckoning","Ground Zero" mission pak and 3ZB2 bot.
- True NIGHTMARE skill (ala - Doom2) .
- Pushable corpses.
- OpenAL audio sub-system. X_RAM and EAX2 support. OpenAL run-time files requried!!!!
- Cd-player volume control.
- Override Cd-player with wav files. Place into baseq2\music your wav files. Files name form track02.wav to track12.wav . Audio file format - PCM 44000khz 16bit Stereo.
Cvar List
r_anisotropic - Level of anisotropy.
r_texture_lod - Mipmap LOD bias control.
r_caustics - Underwater caustics.
r_bumpmapping - Bump mapping.
r_specularScale - Specular map scale (for specular normalmapping).
r_aliasGlowFX - Glow effect for models.
r_motionblur_intens - Motion blur effect intensivity.
r_motionblur - Enable motion blur.
r_displayrefresh - Display refresh contol.
r_screenshot - Screenshot image format - jpg tga png pcx bmp.
r_screenshot_jpeg_quality - Jpeg screenshots quality.
r_overbrightbits - Enabel texture overbrightbits. 1 - off 2 - normal (default) 4 - high.
r_texture_compression - Enable ARB texture compression.
r_shadowWorldLightScale - Change light radius for volumetic shadows.
r_shadowVolumesDebug - Show shadow volumes.
r_playerShadow - Cast player shadow.
r_useAtiSeparateStencil - Single-pass drawing of shadow volume, on ATI video cards (r300+).
r_useStencilTwoSide - Single-pass drawing of shadow volume, on NVIDIA video cards (gfFX+)..
r_drawflares - Draw lensflares. 1 -standart. 2 - extended.
r_flares_intens - lensflare color intensivity.
r_flares_color_scale - Preload flare color scale.
r_flares_segs - Num of flare segmetns (volumetic flare only)
r_flares_size - Flare size (volumetic flare only)
r_flareWeldThreshold - Weldign distance for dublicate flares .
r_nv_multisample_filter_hint - Nvidia multisample quality (nicest - fastest)
r_drawsun - Draw sun effect (1 - only corona, 2 - corona and rays).
r_bloom - Render light blooms.
r_distort_strength - Power of distort.
r_distort_intens - RGB intensity of distort surfaces.
r_bloom_alpha - Bloom transparent.
r_bloom_diamond_size - Bloom filter size.
r_bloom_intensity - Bloom power.
r_bloom_darken - Bloom ldr value.
r_bloom_sample_size - Bloom texture size.
r_bloom_fast_sample - Fast blur.
r_radarSize - Radar size.
r_radarZoom - Radar zoom.
r_radar - Draw radar (1 - map only, 2 - map and entities, 3 - entyties with sound tracking ala- Aliens radar).
r_arb_samples - Level of antialiasting (2-4-(6 for ati, 8 for nvidia).
r_custom_width - Custom screen width (work only if r_mode == 9).
r_custom_height - Custom screen height (work only if r_mode == 9).
vid_nowgl - Use old window pixel format (multisampling not supported).
vid_gamma_hw - Use hardware gamma ramp.
cl_drawclock - Draw date-time in hud.
cl_drawfps - Show frame per second in hud.
cl_brass - Enable weapon shell brass effect.
cl_3dhud - Draw models in hud.
cl_drawhud - Draw ingame hud.
cl_fontScale - Scale console-hud fonts (1-2).
cl_bigHud - Enable big hud.
cl_railcore_red - Color of rail gun core, red component.
cl_railcore_green - Color of rail gun core, green component.
cl_railcore_blue - Color of rail gun core, blue component.
cl_railspiral_red - Color of rail gun spiral, red component.
cl_railspiral_green - Color of rail gun spiral, green component.
cl_railspiral_blue - Color of rail gun spiral, blue component.
cl_decals - Draw decals.
cl_thirdperson - Enable third person view.
cl_thirdpersonAngle - Third person view angle.
cl_thirdpersonRange - Third person view distance.
fs_OriginalPaksOnly - Non q2-q2xp media protection.
net_compatibility - Enable old net protocol.
sys_priority - Set hi process priority for game (for multi core cpu only!!!).
sys_affinity - Set process affinity (0 - booth cores, 1 - 0#core. 2 - 1@core).
sv_solidcorpse - Enable movable corpses.
g_monsterRespawn - Nightmare skill monster respawn intensity.
s_openal_eax - Use EAX2 audio effects.
quake2xp 2 features
Coming "When it's done"
-
Per-pixel lighting.
-
Projective light textures.
-
Parallax mapping.
-
Hard shadow volumes.
-
Soft shadows.
-
Post-processing effects.
-
Custom GLSL programs with ability to turn on/off shader features with 'defines'.
-
Programmable material system (modified DOOM3 architecture).
-
Decal surfaces.
-
Quake3 MD3 model support.
-
Audio Features: Full OpenAL support with EAX.
|