Quake2 XP v.1.25
Quake2 XP v.2

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quake2xp 1.25 Features

Project status - available now!

  • Engine requires some opengl extension - GL_ARB_multitexture , GL_ARB_texture_env_combine and GL_SGIS_generate_mipmap (ATI Radeon 7000 or Nvidia GeForce 256).
  • Changed in PFD specified: 32bit color depth, 8 bit alpha-buffer, 24 bit z-buffer , 8bit stencil buffer. Game using arb_pixel_format of window by default. Multisampling (Full Scene Anti Aliasing) support.
  • Display frequency control.
  • Custom screen resolutions (select "custom resolution" in video menu).
  • Retexturing support (hi-res tga, png, jpeg and dds textures supported) .
  • ARB texture compression for large textures/skins.
  • Anisotropy filtering control (change aniso level with out video system restart).
  • Mip-mapping lod-bias control.
  • Detail textures.
  • Glow effect for alias models. Place into model directory your glow skin "skin_gl.tga" (TGA texture with alpha chanel, RLE compression supportedl).
  • Textures overbright.
  • Underwater caustics, caustics on brushmodels.
  • Alias models caustics effect.
  • Extended particle system.
  • Decal system.
  • JPG TGA PNG PCX BMP screenshots.
  • Screenshots gamma correction.
  • Dynamic volumetic shadows. Ati_separate_stensil and stencil_two_side optimisation.
  • Automated lensflares for original and custom maps (no additional editing required).
  • Sun.
  • Per-pixel water-ramp water and lava shader (nvidia gf3+ and ati radeon 9500+).
  • Realtime trans surfaces refractions. (arb_fragment_program requred).
  • Distort effects for alias and sprite models. (arb_fragment_program requred).
  • Light blooms.
  • Hardware gamma ramp.
  • Motion blur.
  • Alpha and warp surfaces vertex shading.
  • Underwater fov warping.
  • Infinity perspective.
  • Minimap (map only, full - map and entities, full + audio tracking ala- Aliens)
  • Third person camera.
  • External entities loader.
  • Loading screens.
  • 3d Hud models.
  • Weapons shell brass effect.
  • NEW NET PROTOCOL . For compatibility run game with net_compatibility key. Full support "The Reckoning","Ground Zero" mission pak and 3ZB2 bot.
  • True NIGHTMARE skill (ala - Doom2) .
  • Pushable corpses.
  • OpenAL audio sub-system. X_RAM and EAX2 support. OpenALl run-time files requried!!!!
  • Cd-player volume control.
  • Override Cd-player with wav files. Place into baseq2\music your wav files. Files name form track02.wav to track12.wav . Audio file format - PCM 44000khz 16bit Stereo.

    Cvar List

    r_anisotropic - Level of anisotropy.
    r_texture_lod - Mipmap LOD bias control.
    r_caustics - Underwater caustics.
    r_motionblur_intens - Motion blur effect intensivity.
    r_motionblur - Enable motion blur.
    r_displayrefresh - Display refresh contol.
    r_screenshot - Screenshot image format - jpg tga png pcx bmp.
    r_screenshot_jpeg_quality - Jpeg screenshots quality.
    r_overbrightbits - Enabel texture overbrightbits. 1 - off 2 - normal (default) 4 - high.
    r_texture_compression - Enable ARB texture compression.
    r_shadow_worldlight_scale - Change light radius for volumetic shadows.
    r_shadow_worldlight_volume - Cast volumetic shadows from light surfaces.
    r_shadow_dlight_volume - Cast volumetic shadows from dynamic lights.
    r_shadow_debug_volume - Show shadow volumes.
    r_shadow_player - Cast player shadow.
    r_ati_separate_stencil - Single-pass drawing of shadow volume, on ATI video cards (r300+).
    r_stencil_two_side - Single-pass drawing of shadow volume, on NVIDIA video cards (gfFX+)..
    r_drawflares - Draw lensflares. 1 -standart. 2 - extended.
    r_flares_intens - lensflare color intensivity.
    r_flares_color_scale - Preload flare color scale.
    r_flares_segs - Num of flare segmetns (volumetic flare only)
    r_flares_size - Flare size (volumetic flare only)
    r_drawsun - Draw sun effect (1 - only corona, 2 - corona and rays).
    r_bloom - Render light blooms.
    r_distort_strength - Power of distort.
    r_distort_intens - RGB intensity of distort surfaces.
    r_bloom_alpha - Bloom transparent.
    r_bloom_diamond_size - Bloom filter size.
    r_bloom_intensity - Bloom power.
    r_bloom_darken - Bloom ldr value.
    r_bloom_sample_size - Bloom texture size.
    r_bloom_fast_sample - Fast blur.
    r_texturebits - Texture bits depth (16bit - 32bit).
    r_minimap_size - Radar size.
    r_minimap_zoom - Radar zoom.
    r_minimap_style - Radar style (static or rotating).
    r_minimap - Draw radar (1 - map only, 2 - map and entities, 3 - entyties with sound tracking ala- Aliens radar).
    r_detailtextures - Draw detailed textures.
    r_arb_samples - Level of antialiasting (2-4-6).
    r_emboss_bump - Enable "fake bump maping". Looking good only with retexturing.
    r_custom_width - Custom screen width (work only if r_mode == 9).
    r_custom_height - Custom screen height (work only if r_mode == 9).
    vid_nowgl - Use old window pixel format (multisampling not supported).
    vid_font - Load external console fonts (default, ext, q3).
    vid_gamma_hw - Use hardware gamma ramp.
    cl_drawclock - Draw date-time in hud.
    cl_drawfps - Show frame per second in hud.
    cl_brass - Enable weapon shell brass effect.
    cl_3dhud - Draw models in hud.
    cl_drawhud - Draw ingame hud.
    cl_railcore_red - Color of rail gun core, red component.
    cl_railcore_green - Color of rail gun core, green component.
    cl_railcore_blue - Color of rail gun core, blue component.
    cl_railspiral_red - Color of rail gun spiral, red component.
    cl_railspiral_green - Color of rail gun spiral, green component.
    cl_railspiral_blue - Color of rail gun spiral, blue component.
    cl_decals - Draw decals.
    cl_thirdperson - Enable third person view.
    cl_thirdpersonAngle - Third person view angle.
    cl_thirdpersonRange - Third person view distance.
    net_compatibility - Enable old net protocol.
    sys_priority - Set hi process priority for game (for multi core cpu only!!!).
    sys_affinity - Set process affinity (0 - booth cores, 1 - 0#core. 2 - 1@core).
    sv_solidcorpse - Enable movable corpses.
    g_monsterRespawn - Nightmare skill monster respawn intensity.
    s_openal_eax - Use EAX2 audio effects.

    quake2xp 2 features

    Coming "When it's done"

  • Per-pixel lighting.
  • Projective light textures.
  • Parallax mapping.
  • Hard shadow volumes.
  • Soft shadows.
  • Post-processing effects.
  • Custom GLSL programs with ability to turn on/off shader features with 'defines'.
  • Programmable material system (modified DOOM3 architecture).
  • Decal surfaces.
  • Quake3 MD3 model support.
  • Audio Features: Full OpenAL support with EAX.

Quake2xp logo by Kirk Barnes
Design by MAG